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Snowboard

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Devlog

  • Added two input methods: mouse and cursor keys
    January 22, 2023 by hsquared
    I wanted to try have the mouse buttons to flip and stop along with the cursor keys to do the same. You can also use one finger to flip the snowboarder and two fingers to stop... Continue reading
  • Added Boost! if stalled out.
    January 13, 2023 by hsquared#Unity code timer
    // This is how I added a 'Boost' in case the player stops too soon and needs to finish: // In Unity PlayerController.cs: void Start() { InvokeRepeating("Stalled", 5, 1); // The actual timer function... Continue reading
  • Ver 1.5 - Added a second slope & scoring
    January 12, 2023 by hsquared
    In Ver 1.5, I added a second slope that after each run, a random # generator chooses which run you will take - to keep you guessing. The new slope adds another jump where you can do two flips and show... Continue reading
  • Ver 1.3 - Use of mouse clicks instead for input
    January 11, 2023 by hsquared
    With ver 1.3, I decided to go with just mouse clicks for player input and not cursor keys since my WebGL was not accepting it and causing the arrow keys to move the browser contents. Instead, I used t... Continue reading
  • Snowboard devlog, Stardate: 100.2.211.229
    January 11, 2023 by hsquared
    Please download the .exe for Windows since for some reason, the WebGL (html5) is not working. I am going to upload a test webgl file for review. All I get now for the Snowboard WebGL, is a blank page... Continue reading
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