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Devlog
Added two input methods: mouse and cursor keys
January 22, 2023
by
hsquared
I wanted to try have the mouse buttons to flip and stop along with the cursor keys to do the same. You can also use one finger to flip the snowboarder and two fingers to stop...
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Added Boost! if stalled out.
January 13, 2023
by
hsquared
#Unity code timer
// This is how I added a 'Boost' in case the player stops too soon and needs to finish: // In Unity PlayerController.cs: void Start() { InvokeRepeating("Stalled", 5, 1); // The actual timer function...
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Ver 1.5 - Added a second slope & scoring
January 12, 2023
by
hsquared
In Ver 1.5, I added a second slope that after each run, a random # generator chooses which run you will take - to keep you guessing. The new slope adds another jump where you can do two flips and show...
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Ver 1.3 - Use of mouse clicks instead for input
January 11, 2023
by
hsquared
With ver 1.3, I decided to go with just mouse clicks for player input and not cursor keys since my WebGL was not accepting it and causing the arrow keys to move the browser contents. Instead, I used t...
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Snowboard devlog, Stardate: 100.2.211.229
January 11, 2023
by
hsquared
Please download the .exe for Windows since for some reason, the WebGL (html5) is not working. I am going to upload a test webgl file for review. All I get now for the Snowboard WebGL, is a blank page...
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