I wanted to try have the mouse buttons to flip and stop along with the cursor keys to do the same. You can also use one finger to flip the snowboarder and two f...
// This is how I added a 'Boost' in case the player stops too soon and needs to finish: // In Unity PlayerController.cs: void Start() { InvokeRepeating("Stalled...
In Ver 1.5, I added a second slope that after each run, a random # generator chooses which run you will take - to keep you guessing. The new slope adds another...
With ver 1.3, I decided to go with just mouse clicks for player input and not cursor keys since my WebGL was not accepting it and causing the arrow keys to move...
Please download the .exe for Windows since for some reason, the WebGL (html5) is not working. I am going to upload a test webgl file for review. All I get now f...